Towers (Stacking)

 

Easily the most common variant is the use of "Towers" or Kubb stacking. (In fact, this is the only variant popular enough to warrant mention in the World Championship rules.) Below is a standardized breakdown of stacking rules and phases:

<!--[if !supportLists]-->1.    <!--[endif]-->If a thrown Field Kubb strikes and topples another Field Kubb already in play, then the two Field Kubbs should be stacked vertically one on top of the other.

<!--[if !supportLists]-->a.    <!--[endif]-->If the Field Kubb already in play was previously thrown in this Turn and as such has not yet been raised then the thrown Field Kubb need only touch it.

<!--[if !supportLists]-->2.    <!--[endif]-->Subsequently thrown Field Kubbs must topple every Kubb in the tower in order to be added to the tower. If any Kubb in the tower remains standing after the Field Kubb is thrown then the thrown Field Kubb is to be raised where it comes to rest according to the rules for Standing Field Kubbs (Sec II.E above) and the tower is to be rebuilt in its previous location.

<!--[if !supportLists]-->3.    <!--[endif]-->If a thrown Kubb satisfies the requirements to be added to more than one tower (toppled more than one tower, touched more than one Field Kubb, or any combination thereof) then the throwing player chooses the tower to which the kubb is to be added.

<!--[if !supportLists]-->4.    <!--[endif]-->Kubbs that are determined to be part of a tower but come to rest out of bounds are stacked as part of the tower, not re-thrown or judged to be Punishment Kubbs.

If using tower rules the players should agree before the game begins on how the bottom of the tower is to be selected. The three most common methods are:

<!--[if !supportLists]-->a.    <!--[endif]-->The bottom of the tower is the established Field Kubb (not the one being thrown) and should be returned to the location it was in prior to being struck by the thrown Field Kubb.

<!--[if !supportLists]-->                                                   i.    <!--[endif]-->If the bottom of the tower was previously thrown in this Turn it should be returned to it's previous position then raised according to the rules for Standing Field Kubbs (Sec II.E above)

<!--[if !supportLists]-->b.    <!--[endif]-->After all Field Kubbs which will comprise the tower come to rest the bottom of the tower will be the Field Kubb which is closest to the King. Said Field Kubb is to be raised according to the rules for Standing Field Kubbs (Sec II.E above)

<!--[if !supportLists]-->c.    <!--[endif]-->After all Field Kubbs which will comprise the tower come to rest the bottom of the tower will be the Field Kubb which is farthest from the King. Said Field Kubb is to be raised according to the rules for Standing Field Kubbs (Sec II.E above)

If using tower rules players should also agree before the game begins whether or not there will be a limit to the number of Field Kubbs which can be included in a tower (the Des Moines Kubb Club recommends a limit of 3 Kubbs). No limits can lead to quite a bit of down time as towers are built & balanced, knocked down, rebuilt, knocked down again, etc. This can be especially problematic if the ground is uneven and the defender is trying to balance a stack of 6 Kubbs or moreā€¦



Enjoy!