<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.7.2" -->
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
    <channel>
        <atom:link href="http://desmoineskubb.com/blog/blog.rss" rel="self" type="application/rss+xml" />
        <title>blog</title>
        <description>blog</description>
        <link>http://desmoineskubb.com/blog/blog.php</link>
        <lastBuildDate>Tue, 21 May 2013 11:22:57 +0100</lastBuildDate>
        <generator>FeedCreator 1.7.2</generator>
        <item>
            <title>SKAL!!! Week 6 Results</title>
            <link>http://desmoineskubb.com/blog/blog/skal-week-6-results</link>
            <description>&lt;img class=&quot;yui-img&quot; src=&quot;http://desmoineskubb.com/blog/resources/SummerKubbActionLeague.png&quot; style=&quot;width: 325px;&quot;&gt;&lt;br&gt;&lt;br&gt;fire the weather forecasters. Today was scheduled to be a 70% chance of thunderstorms and it turned out to be sunny, high 70's, and windy as heck. This made for some longer than normal games, and some less than tight groups in the field. A day where choosing side over throwing first came up in most games. We had great turnout with 7 players, and afterward our own Steve Feathers taught all the Girl Scouts who reserved the shelter near us how to play!&lt;br&gt;&lt;br&gt;Week 5 Results:&lt;br&gt;&lt;br&gt;1. Dobbie : 11&lt;br&gt;2. Grant: 10&lt;br&gt;3. Sandy: 9&lt;br&gt;4. Steve: 8&lt;br&gt;5. John: 7&lt;br&gt;6. Melissa: 6&lt;br&gt;7. Jaime: 7&lt;br&gt;&lt;br&gt;&lt;br&gt;Standings After Week 5:&lt;br&gt;&lt;br&gt;1. Grant: 50&lt;br&gt;2. Doug: 44&lt;br&gt;3. Steve: 40&lt;br&gt;4. Dobbie: 29&lt;br&gt;5. Chris : 25&lt;br&gt;6. Jaime : 24&lt;br&gt;7. Melissa: 21&lt;br&gt;8. Mary : 16&lt;br&gt;9. Sandy: 15&lt;br&gt;10. Tony : 11&lt;br&gt;11. Johnny W. : 9&lt;br&gt;12. Dana : 7&lt;br&gt;12. John: 7&lt;br&gt;14. Ross : 6&lt;br&gt;15. Abbey : 5&lt;br&gt;</description>
            <pubDate>Sun, 19 May 2013 20:07:06 +0100</pubDate>
        </item>
        <item>
            <title>Kubb in Des Moines turns 5</title>
            <link>http://desmoineskubb.com/blog/blog/kubb-in-des-moines-turns-5</link>
            <description>&lt;P&gt;This past weekend we hosted a big party at my house. It’s the birthday party we host every year for my wife Becca, her brother Josh, and one of our oldest friends Doug (Doug couldn’t make it this year, but we still thought of it as the Triple Birthday Bash.) This annual party is the reason we found Kubb, as I was looking for something all of the guests could play in the back yard and stumbled across instructions for building a set and how to play. That was back in 2008, and while a lot of things have changed in the 5 years since it’s certain that our love of this game hasn’t.&lt;/P&gt; 
&lt;P&gt;Now, I’d had a few drinks, and as I tend to do once I tie one on, I got philosophical (and a little emotional) and thought about this game and what is so special about it that keeps us coming back for more. &lt;BR&gt;&lt;/P&gt; 
&lt;P&gt;&lt;STRONG&gt;The simple truth is that Kubb will give you whatever you want from it.&lt;BR&gt;&lt;/STRONG&gt;&lt;/P&gt; 
&lt;P&gt;Do you want a pleasant afternoon, relaxing in the backyard with your family and playing a game with kid-friendly variants? Play with stacking or fudge the throwing lines for the kiddos - Kubb’s got you covered. &lt;/P&gt; 
&lt;P&gt;Prefer a raucous and rowdy, well-pickled crowd of a dozen (plus spectators) tossing insults as often as wood, laughing through triumphs and groaning over defeats? Kubb has that too! &lt;/P&gt; 
&lt;P&gt;Or you could slow it down, and play with one good friend and teammate, analyzing situations, discussing strategy, and deconstructing this deceptively complex machine. That’s Kubb for sure.&lt;/P&gt; 
&lt;P&gt;How about edge-of-your-seat intensity at multi-state tournaments, testing your nerves and your skill against some of the fiercest competitors in the country? No &lt;B&gt;DOUBT&lt;/B&gt; Kubb has this for you!&lt;/P&gt; 
&lt;P&gt;Maybe you’re just looking for a great day in a park with a couple-hundred like-minded souls, sharing a passion for a unique game, making new friends and visiting old ones? Definitely this – always, always this.&lt;/P&gt; 
&lt;P&gt;&lt;BR&gt;I know I get a little “kubb-by-yah” sometimes, but I’m a true believer in “Kubb unites people and creates peace on Earth.” I know that this is what it can be, because time and time again I’ve seen that Kubb is whatever you want it to be. &lt;/P&gt; 
&lt;P&gt;I know this too – however you’re playing Kubb, you’re doing it the right way. Keep it up, and I’ll see you on the pitch!&lt;/P&gt;</description>
            <pubDate>Tue, 14 May 2013 18:57:50 +0100</pubDate>
        </item>
        <item>
            <title>SKAL!!! Week 5 Results</title>
            <link>http://desmoineskubb.com/blog/blog/skal-week-5-results</link>
            <description>&lt;img class=&quot;yui-img&quot; src=&quot;http://desmoineskubb.com/blog/resources/SummerKubbActionLeague.png&quot; style=&quot;width:325px;&quot;&gt;&lt;br&gt;&lt;br&gt;Not our best turnout (windy day on private property) but a fun day of Kubb nonetheless! &lt;br&gt;&lt;br&gt;Week 5 Results:&lt;br&gt;&lt;br&gt;1. Dobbie : 8&lt;br&gt;2. Doug : 7&lt;br&gt;3. Grant : 6&lt;br&gt;4. Chris : 5&lt;br&gt;&lt;br&gt;&lt;br&gt;Standings After Week 5:&lt;br&gt;&lt;br&gt;1. Doug : 44&lt;br&gt;2. Grant : 40&lt;br&gt;3. Steve : 32&lt;br&gt;4. Chris : 25&lt;br&gt;5. Jaime : 19&lt;br&gt;6. Dobbie : 18&lt;br&gt;7. Mary : 16&lt;br&gt;8. Melissa : 15&lt;br&gt;9. Tony : 11&lt;br&gt;10. John : 9&lt;br&gt;11. Dana : 7&lt;br&gt;12. Sandy : 6&lt;br&gt;12. Ross : 6&lt;br&gt;14. Abbey : 5&lt;br&gt;</description>
            <pubDate>Tue, 14 May 2013 02:01:38 +0100</pubDate>
        </item>
        <item>
            <title>SKAL!!! (Week 4 Results)</title>
            <link>http://desmoineskubb.com/blog/blog/skal-week-4-results-apr-29-2013-2-02-12-am-12</link>
            <description>&lt;img class=&quot;yui-img&quot; src=&quot;http://desmoineskubb.com/blog/resources/SummerKubbActionLeague.png&quot; style=&quot;width:325px;&quot;&gt;&lt;br&gt;&lt;br&gt;What a beautiful day to play some Kubb in the park! The nice weather brought out quite a few passers-by that were interested in learning about the game. We love sharing the game!&lt;br&gt;&lt;br&gt;We're halfway through the season, and it's really starting to look like a three horse race with Doug, Grant, and Steve within 5 points of each other and a dozen points ahead of the pack...&lt;br&gt;&lt;br&gt;&lt;br&gt;Week 4 Results:&lt;br&gt;&lt;br&gt;1. Grant : 10&lt;br&gt;2. Doug : 9&lt;br&gt;3. Chris : 8&lt;br&gt;4. Steve : 7&lt;br&gt;5. Mary : 6&lt;br&gt;6. Jaime : 5&lt;br&gt;&lt;br&gt;Standings After Week 4:&lt;br&gt;&lt;br&gt;1. Doug : 37&lt;br&gt;2. Grant : 34&lt;br&gt;3. Steve : 32&lt;br&gt;4. Chris : 20&lt;br&gt;5. Jaime : 19&lt;br&gt;6. Mary : 16&lt;br&gt;7. Melissa : 15&lt;br&gt;8. Tony : 11&lt;br&gt;9. Dobbie : 10&lt;br&gt;10. John : 9&lt;br&gt;11. Dana : 7&lt;br&gt;12. Sandy : 6&lt;br&gt;12. Ross : 6&lt;br&gt;14. Abbey : 5&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
            <pubDate>Mon, 29 Apr 2013 02:02:12 +0100</pubDate>
        </item>
        <item>
            <title>SKAL!!! (Week 3 Results)</title>
            <link>http://desmoineskubb.com/blog/blog/skal-week-3-results-apr-20-2013-7-42-25-pm-25</link>
            <description>&lt;img class=&quot;yui-img&quot; src=&quot;http://desmoineskubb.com/blog/resources/SummerKubbActionLeague.png&quot; style=&quot;width:325px;&quot;&gt;&lt;br&gt;&lt;br&gt;Beautiful day for some Kubb in the park - let's hope the weather holds for the season kick-off pot-luck tomorrow!&lt;br&gt;&lt;br&gt;Week 3 Results:&lt;br&gt;&lt;br&gt;1. Dobbie : 10&lt;br&gt;2. Steve : 9&lt;br&gt;3. Doug : 8&lt;br&gt;4. Jaime : 7&lt;br&gt;5. Melissa : 6&lt;br&gt;6. Mary : 5&lt;br&gt;&lt;br&gt;Standings After Week 3:&lt;br&gt;&lt;br&gt;1. Doug : 28&lt;br&gt;2. Steve : 25&lt;br&gt;3. Grant : 24&lt;br&gt;4. Melissa : 15&lt;br&gt;5. Jaime : 14&lt;br&gt;6. Chris : 12&lt;br&gt;7. Tony : 11&lt;br&gt;8. Dobbie : 10&lt;br&gt;8. Mary : 10&lt;br&gt;10. John : 9&lt;br&gt;11. Dana : 7&lt;br&gt;12. Sandy : 6&lt;br&gt;12. Ross : 6&lt;br&gt;14. Abbey : 5&lt;br&gt;&lt;br&gt;</description>
            <pubDate>Sat, 20 Apr 2013 19:42:25 +0100</pubDate>
        </item>
        <item>
            <title>SKAL!!! (Week 2 Results)</title>
            <link>http://desmoineskubb.com/blog/blog/skal-week-2-results-apr-14-2013-9-28-46-pm-46</link>
            <description>&lt;img class=&quot;yui-img&quot; src=&quot;http://desmoineskubb.com/blog/resources/SummerKubbActionLeague.png&quot; style=&quot;width:325px;&quot;&gt;&lt;br&gt;&lt;br&gt;A very gusty day in the park didn't keep us from another successful week of SKAL! With 9 players we play the largest schedule allowed by rule (9 rounds), as if we hit 10 players we split into two schedules with a playoff. 9 twenty minute rounds is a three-hour play time, and it felt a little long towards the end! The wind was brutal, changing speed and direction without notice, and everybody struggled to string together 8m hits. All-in-all, an afternoon of Kubb in the park is nothing to complain about, and we are all looking forward to week three games on Saturday the 20th!&lt;br&gt;&lt;br&gt;Week 2 Results:&lt;br&gt;&lt;br&gt;1. Grant : 13&lt;br&gt;2. Chris : 12&lt;br&gt;3. Tony : 11&lt;br&gt;4. Doug : 10&lt;br&gt;5. John : 9&lt;br&gt;6. Steve : 8&lt;br&gt;7. Dana : 7&lt;br&gt;8. Sandy : 6&lt;br&gt;9. Mary : 5&lt;br&gt;&lt;br&gt;*Special shout-out to Grant for going a perfect 8-0 today - no losses, no games called due to time. A SKAL first!&lt;br&gt;&lt;br&gt;Standings After Week 2:&lt;br&gt;&lt;br&gt;1. Grant : 24&lt;br&gt;2. Doug : 20&lt;br&gt;3. Steve : 16&lt;br&gt;4. Chris : 12&lt;br&gt;5. Tony : 11&lt;br&gt;6. John : 9&lt;br&gt;6. Melissa : 9&lt;br&gt;8. Dana : 7&lt;br&gt;8. Jaime : 7&lt;br&gt;10. Sandy : 6&lt;br&gt;10. Ross : 6&lt;br&gt;12. Mary : 5&lt;br&gt;12. Abbey : 5&lt;br&gt;&lt;br&gt;Knotted up at 9 points apiece, will it be an uncomfortable week at the Walker household???&lt;br&gt;</description>
            <pubDate>Mon, 15 Apr 2013 00:15:21 +0100</pubDate>
        </item>
        <item>
            <title>SKAL!!! (Week 1 Results)</title>
            <link>http://desmoineskubb.com/blog/blog/skal-week-1-results-apr-7-2013-3-08-04-am-4</link>
            <description>&lt;img class=&quot;yui-img&quot; src=&quot;http://desmoineskubb.com/blog/resources/SummerKubbActionLeague.png&quot; style=&quot;width:325px;&quot;&gt;&lt;br&gt;&lt;br&gt;The season kicked off at Tower park on a warm (if somewhat overcast and breezy) Spring day.&amp;nbsp; Grant and Doug both entered the fourth round undefeated, giving up only a single base kubb apiece in the first three rounds. They continued a shootout for the rest of the afternoon, facing off in the 7th and final round with a half of a game separating them. In the end Grant showed why he carries the #1 tag, but we've got to hand it to Doug - he hasn't thrown a baton in months but he showed up and played some great games today! We also saw how important every throw in a Scrambler is, because Steve, Jaime, and Ross all finished with three game wins and&amp;nbsp; margin of only TWO base kubbs across 7 games separated 4th place from 6th!&lt;br&gt;&lt;br&gt;Great start to the season everybody - I look forward to seeing you all again next week!&lt;br&gt;&lt;br&gt;Standings after week 1:&lt;br&gt;&lt;br&gt;1. Grant : 11&lt;br&gt;2. Doug : 10&lt;br&gt;3. Melissa : 9&lt;br&gt;4. Steve: 8&lt;br&gt;5. Jaime : 7&lt;br&gt;6. Ross : 6&lt;br&gt;7. Abbey : 5&lt;br&gt;&lt;br&gt;</description>
            <pubDate>Sun, 07 Apr 2013 03:11:09 +0100</pubDate>
        </item>
        <item>
            <title>Des Moines Kubb Team Restructure Changes Finalized</title>
            <link>http://desmoineskubb.com/blog/blog/des-moines-kubb-team-restructure-changes-finalized</link>
            <description>&lt;br&gt;After 2 long months of deliberation between team captains, and the Des Moines Kubb Board Members, the 2013 teams have been renamed and restructured to accomodate the changing landscape of Kubb Country, USA.&lt;br&gt;&lt;br&gt;Here is a breakdown of the restructure:&lt;br&gt;&lt;br&gt;Team Knockerheads will adopt the team name: The Wringers&lt;br&gt;The Beers will now be Wolfpact&lt;br&gt;Pitch Slap will play as Kubb Sickles&lt;br&gt;Los Padres will now be known as Sweden Suns&lt;br&gt;Head Slap will be Thad Kubbler&lt;br&gt;Chicks with Sticks is now Kingpen&lt;br&gt;Kubb'd will now be the Team Formerly Known as Kubb'd&lt;br&gt;Kubbacca will now be R2Kubb2, and R2 will rotate between King3PO, Obi-Wan Kubbnobi, and Count Dookubb&lt;br&gt;Team Madhouse will adopt the name: Kubbchuggs&lt;br&gt;4,5,6 Pick Up Sticks will be the Cast Spinner Kings&lt;br&gt;&lt;br&gt;&lt;br&gt;&quot;We feel the team restructure will better represent the city of Des Moines as they travel and compete in all of this years' tournaments&quot; said Dana Oredson, of the team formerly known as Kubb'd.&lt;br&gt;&lt;br&gt;&quot;I wasn't really excited about the changes at first&quot; said Grant Scott of the new team The Wringers, &quot;but I knew this would be best for the entire club.&quot;&lt;br&gt;&lt;br&gt;&quot;We are completely confident that our names represent the whole of Des Moines Kubb, and we are also sure that our name changes will not offend or rub other clubs the wrong way&quot; said Tony Hansen, winner of the 2012 &quot;nicest guy&quot; in Iowa award.&lt;br&gt;&lt;br&gt;&quot;There were some hard decisions in the war-room during deliberation, and it took all the captains working about 50% to get through this in twice the time&quot; said Melissa Walker, who in her role as club Vice President was allowed to use the DMK &quot;Gavel&quot; and yell &quot;YOU'RE OUT OF ORDER!!!&quot;.&lt;br&gt;&lt;br&gt;Look for our teams in the near future, coming to a tournament near you!&lt;br&gt;</description>
            <pubDate>Mon, 01 Apr 2013 02:31:48 +0100</pubDate>
        </item>
        <item>
            <title>Kubb Raising Part III - Q&amp;A</title>
            <link>http://desmoineskubb.com/blog/blog/kubb-raising-part-iii-q-a</link>
            <description>&lt;P style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial Unicode MS', 'sans-serif'; COLOR: #376092&quot;&gt;&lt;FONT size=3&gt;hey josh. i read your article (&lt;/FONT&gt;&lt;A href=&quot;http://desmoineskubb.com/blog/kubb-rules-breakdown-1-the-kubbadox&quot; target=_blank&gt;&lt;SPAN style=&quot;COLOR: #376092; TEXT-DECORATION: none; text-underline: none&quot;&gt;&lt;FONT size=3&gt;http://desmoineskubb.com/blog/kubb-rules-breakdown-1-the-kubbadox&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/A&gt;&lt;FONT size=3&gt;) and funny enough, we just postet an article on&amp;nbsp;&lt;/FONT&gt;&lt;A href=&quot;http://www.baselcitykubb.ch/&quot; target=_blank&gt;&lt;SPAN style=&quot;COLOR: #376092; TEXT-DECORATION: none; text-underline: none&quot;&gt;&lt;FONT size=3&gt;www.baselcitykubb.ch&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/A&gt;&lt;FONT size=3&gt;&amp;nbsp;with the same problem, but a very different idea. i try to translate the two basic-rules to enlish, but i need help of a friend. but it would be nice, if you could comment on our rule (i think it's by far the best). The Article can be found here (&lt;/FONT&gt;&lt;A href=&quot;http://baselcitykubb.ch/?p=899&quot; target=_blank&gt;&lt;SPAN style=&quot;COLOR: #376092; TEXT-DECORATION: none; text-underline: none&quot;&gt;&lt;FONT size=3&gt;http://baselcitykubb.ch/?p=899&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/A&gt;&lt;FONT size=3&gt;), i'll soon add a translation.&lt;?&lt;p&gt;&lt;/p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt; 
&lt;P style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;SPAN style=&quot;mso-fareast-font-family: 'Times New Roman'&quot;&gt;&lt;p&gt;&lt;FONT size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/p&gt;&lt;/SPAN&gt;&lt;/P&gt; 
&lt;P style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial Unicode MS', 'sans-serif'; COLOR: #376092&quot;&gt;&lt;FONT size=3&gt;best wishes, Samuel from switzerland&lt;p&gt;&lt;/p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt; 
&lt;DIV style=&quot;TEXT-ALIGN: center; MARGIN: 0in 0in 0pt&quot; align=center&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial Unicode MS', 'sans-serif'; COLOR: #376092&quot;&gt;&lt;FONT size=3&gt; 
&lt;HR align=center SIZE=2 width=&quot;100%&quot;&gt; 
&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/DIV&gt; 
&lt;P&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial', 'sans-serif'; FONT-SIZE: 10pt&quot;&gt;My Swiss friend,&lt;p&gt;&lt;/p&gt;&lt;/SPAN&gt;&lt;/P&gt; 
&lt;P&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial', 'sans-serif'; FONT-SIZE: 10pt&quot;&gt;Although Google Translate isn't the best, I think I understand the problems you are trying to uncover from your article. And thanks for the link to our rules, very cool. You are proposing a solution to what I refer to as &quot;The Kubbadox&quot; and &quot;The Block&quot;, if I understand correctly. The proposition is that in instances where there are two potential footprints overlapping, you would simply &quot;shunt&quot; the kubbs with the least amount of position change to get them both in bounds, versus what we are currently doing based on our rules, which is to rethrow one of the kubbs.&lt;p&gt;&lt;/p&gt;&lt;/SPAN&gt;&lt;/P&gt; 
&lt;P&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial', 'sans-serif'; FONT-SIZE: 10pt&quot;&gt;I know the rules folks have discussed this many times, but there is something holding directors back from accepting the change. And from what I understand, there is significant issue with the fluidity, or the intangibles of allowing the defenders to shunt. &quot;What direction?&quot; is the major question that cannot be quantified for every scenario. Defender’s choice or attacker’s choice? And another very important question, at what angle is the kubb's final placement? All these questions can easily result in a kubb being shunted into a placement where it&amp;nbsp;actually&amp;nbsp;would be better for the kubb thrower to rethrow the kubb. The variables when shunting are not&amp;nbsp;dependent&amp;nbsp;on the kubb footprint, but more&amp;nbsp;dependent&amp;nbsp;on how the defenders &quot;feel&quot; like shunting the kubb, and that allows the kubbs to form legs and start crawling.&lt;p&gt;&lt;/p&gt;&lt;/SPAN&gt;&lt;/P&gt; 
&lt;P&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial', 'sans-serif'; FONT-SIZE: 10pt&quot;&gt;I think that a very skilled kubb inkastare will accept these very unlikely scenarios, or try to stay out of those scenarios altogether. It's no different that hitting a bulls-eye in darts, then continuing to attempt a second bull’s-eye. There are some inherent risks with that move. Maybe you should go for the triple 20, because there's less &quot;clutter&quot; and less metal to hit. As an avid kubb driller, I would rather have some&amp;nbsp;awkward&amp;nbsp;things come up that are completely on ME, than rely on the defenders to &quot;shunt&quot; my kubbs in however they like. Just my 2 cents.&lt;p&gt;&lt;/p&gt;&lt;/SPAN&gt;&lt;/P&gt; 
&lt;P&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial', 'sans-serif'; FONT-SIZE: 10pt&quot;&gt;Dobbie&lt;p&gt;&lt;/p&gt;&lt;/SPAN&gt;&lt;/P&gt; 
&lt;P style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial Unicode MS', 'sans-serif'; COLOR: #376092&quot;&gt;&lt;p&gt;&lt;FONT size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/p&gt;&lt;/SPAN&gt;&lt;/P&gt; 
&lt;DIV style=&quot;TEXT-ALIGN: center; MARGIN: 0in 0in 0pt&quot; align=center&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial Unicode MS', 'sans-serif'; COLOR: #376092&quot;&gt;&lt;FONT size=3&gt; 
&lt;HR align=center SIZE=2 width=&quot;100%&quot;&gt; 
&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/DIV&gt; 
&lt;P style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial Unicode MS', 'sans-serif'; COLOR: #376092&quot;&gt;&lt;p&gt;&lt;FONT size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/p&gt;&lt;/SPAN&gt;&lt;/P&gt; 
&lt;P style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial Unicode MS', 'sans-serif'; COLOR: #376092&quot;&gt;&lt;FONT size=3&gt;Hi Josh, love your blog! Anyway I've got a kubb standing question for you: If a kubb is blocked on one side by the center stake but the other side is open, could I put up another one first so that both sides of the first kubb are obstructed and I can put it up against the stake? I mean, assuming I had a choice with the second kubb.&lt;p&gt;&lt;/p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt; 
&lt;P style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial Unicode MS', 'sans-serif'; COLOR: #376092&quot;&gt;&lt;p&gt;&lt;FONT size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/p&gt;&lt;/SPAN&gt;&lt;/P&gt; 
&lt;P style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial Unicode MS', 'sans-serif'; COLOR: #376092&quot;&gt;&lt;FONT size=3&gt;Thanks for these detailed explanations!&lt;p&gt;&lt;/p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt; 
&lt;P style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial Unicode MS', 'sans-serif'; COLOR: #376092&quot;&gt;&lt;p&gt;&lt;FONT size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/p&gt;&lt;/SPAN&gt;&lt;/P&gt; 
&lt;P style=&quot;MARGIN: 0in 0in 0pt&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial Unicode MS', 'sans-serif'; COLOR: #376092&quot;&gt;&lt;FONT size=3&gt;John&lt;p&gt;&lt;/p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt; 
&lt;DIV style=&quot;TEXT-ALIGN: center; MARGIN: 0in 0in 0pt&quot; align=center&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial Unicode MS', 'sans-serif'; COLOR: #376092&quot;&gt;&lt;FONT size=3&gt; 
&lt;HR align=center SIZE=2 width=&quot;100%&quot;&gt; 
&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/DIV&gt; 
&lt;P&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial', 'sans-serif'; FONT-SIZE: 10pt&quot;&gt;Hi John, &lt;p&gt;&lt;/p&gt;&lt;/SPAN&gt;&lt;/P&gt; 
&lt;P&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial', 'sans-serif'; FONT-SIZE: 10pt&quot;&gt;I had to get the big dogs involved on this one. And after discussions and review of the rules, the&amp;nbsp;intent of the rule is that you cannot force an obstruction, if an unobstruction is an option. So in your scenario, if the second kubb can be raised a different way, you would have to do that. Forcing an obstruction can only happen if a kubb, when raised on either end, will force an obstruction, and there are no other kubbs that can move out of the way to do so.&lt;p&gt;&lt;/p&gt;&lt;/SPAN&gt;&lt;/P&gt; 
&lt;P&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial', 'sans-serif'; FONT-SIZE: 10pt&quot;&gt;Dobbie&amp;nbsp;&lt;p&gt;&lt;/p&gt;&lt;/SPAN&gt;&lt;/P&gt; 
&lt;P&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial', 'sans-serif'; FONT-SIZE: 10pt&quot;&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/SPAN&gt;&lt;/P&gt; 
&lt;DIV style=&quot;TEXT-ALIGN: center&quot; align=center&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial Unicode MS', 'sans-serif'; COLOR: #376092&quot;&gt; 
&lt;HR align=center SIZE=2 width=&quot;100%&quot;&gt; 
&lt;/SPAN&gt;&lt;/DIV&gt; 
&lt;P&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial Unicode MS', 'sans-serif'; COLOR: #376092&quot;&gt;&lt;FONT size=3&gt;I am a live in Turkey. Amd we play kubbs. But.we.dont use pins in the center. How do a strategie change when pins are unused?&lt;p&gt;&lt;/p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt; 
&lt;P&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial Unicode MS', 'sans-serif'; COLOR: #376092&quot;&gt;&lt;FONT size=3&gt;Derin&lt;p&gt;&lt;/p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt; 
&lt;DIV style=&quot;TEXT-ALIGN: center&quot; align=center&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial Unicode MS', 'sans-serif'; COLOR: #376092&quot;&gt;&lt;FONT size=3&gt; 
&lt;HR align=center SIZE=2 width=&quot;100%&quot;&gt; 
&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/DIV&gt; 
&lt;P&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial', 'sans-serif'; FONT-SIZE: 10pt&quot;&gt;Salutations Derin! It’s been a while since I played without center pins, but I imagine that the overall strategy for kubb raising remains the same, with the exception that raising on the sideline for a center-pin-obstructed shot ceases to be an option. Playing without a center pin raises some questions regarding the boundary though – since a kubb can be raised over the vertex of the centerline and sideline, a kubb that is half-in/half-out on the sideline AND half-in/half-out on the centerline would only be 25% “in bounds”. I suppose it would be up to you and your group to determine whether such a kubb would be considered in or out of play.&lt;p&gt;&lt;/p&gt;&lt;/SPAN&gt;&lt;/P&gt; 
&lt;P&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial', 'sans-serif'; FONT-SIZE: 10pt&quot;&gt;Chris&lt;p&gt;&lt;/p&gt;&lt;/SPAN&gt;&lt;/P&gt; 
&lt;P&gt;&lt;p&gt;&lt;FONT size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/p&gt;&lt;/P&gt; 
&lt;DIV style=&quot;TEXT-ALIGN: center; MARGIN: 0in 0in 0pt&quot; align=center&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial Unicode MS', 'sans-serif'; COLOR: #376092&quot;&gt;&lt;FONT size=3&gt; 
&lt;HR align=center SIZE=2 width=&quot;100%&quot;&gt; 
&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/DIV&gt; 
&lt;P style=&quot;MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial Unicode MS', 'sans-serif'; COLOR: #376092&quot;&gt;&lt;p&gt;&lt;FONT size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/p&gt;&lt;/SPAN&gt;&lt;/P&gt; 
&lt;P style=&quot;MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial Unicode MS', 'sans-serif'; COLOR: #376092&quot;&gt;&lt;FONT size=3&gt;What’s with that “Approximate Risk Picture”?&lt;BR&gt;&lt;p&gt;&lt;/p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt; 
&lt;P style=&quot;MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial Unicode MS', 'sans-serif'; COLOR: #376092&quot;&gt;&lt;FONT size=3&gt;Kevin&lt;p&gt;&lt;/p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt; 
&lt;DIV style=&quot;TEXT-ALIGN: center; MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto&quot; align=center&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial Unicode MS', 'sans-serif'; COLOR: #376092&quot;&gt;&lt;FONT size=3&gt; 
&lt;HR align=center SIZE=2 width=&quot;100%&quot;&gt; 
&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/DIV&gt; 
&lt;P style=&quot;MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial', 'sans-serif'; FONT-SIZE: 10pt&quot;&gt;Hi Kevin,&lt;BR&gt;&lt;p&gt;&lt;/p&gt;&lt;/SPAN&gt;&lt;/P&gt; 
&lt;P style=&quot;MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial', 'sans-serif'; FONT-SIZE: 10pt&quot;&gt;It’s a quick-and-dirty visual representation of the fact that a kubb is much more likely to tumble over an edge rather than a corner. It takes a perfect edge-on hit to push a kubb over a corner, and even then it probably won’t follow that path for very long. Also note that the risk picture of a kubb will vary significantly based on the facing, and the specific image I included only approximates the risk for a kubb oriented 45° to the throwing line.&amp;nbsp;&lt;BR&gt;&lt;/SPAN&gt;&lt;p&gt;&lt;/p&gt;&lt;/P&gt; 
&lt;P style=&quot;MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial', 'sans-serif'; FONT-SIZE: 10pt&quot;&gt;Chris&lt;p&gt;&lt;/p&gt;&lt;/SPAN&gt;&lt;/P&gt; 
&lt;P style=&quot;MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto&quot;&gt;&lt;p&gt;&lt;FONT size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/p&gt;&lt;/P&gt; 
&lt;DIV style=&quot;TEXT-ALIGN: center; MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto&quot; align=center&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial Unicode MS', 'sans-serif'; COLOR: #376092&quot;&gt;&lt;FONT size=3&gt; 
&lt;HR align=center SIZE=2 width=&quot;100%&quot;&gt; 
&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/DIV&gt; 
&lt;P style=&quot;MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial Unicode MS', 'sans-serif'; COLOR: #376092&quot;&gt;&lt;p&gt;&lt;FONT size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/p&gt;&lt;/SPAN&gt;&lt;/P&gt; 
&lt;P style=&quot;MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial Unicode MS', 'sans-serif'; COLOR: #376092&quot;&gt;&lt;FONT size=3&gt;Hey DMK, &lt;BR&gt;&lt;BR&gt;Great blog post. I live in Eau Claire, WI (on Championship Hill), am an avid kubber, love thinking about strategy and different aspects of the game, and enjoy your blog. Question on the four kubbs with the green circle. I totally agree to keep the two possible doubles away from each other. However, in the green scenario, what do you think about if a team had the double on the right or left, but not in the middle. Just thinking if the kubbs on the right are up against the sideline, etc., it might be tough to come across them to get the middle single, etc. What would be your thoughts while you are raising them? &lt;BR&gt;&lt;BR&gt;Thanks for all of your work, sharing, and your shout out to Championship Hill.&lt;BR&gt;Cecilia Anderson&lt;/FONT&gt;&lt;/SPAN&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial', 'sans-serif'; FONT-SIZE: 10pt&quot;&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial Unicode MS', 'sans-serif'; COLOR: #376092&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/SPAN&gt;&lt;/P&gt; 
&lt;DIV style=&quot;TEXT-ALIGN: center; MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto&quot; align=center&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial Unicode MS', 'sans-serif'; COLOR: #376092&quot;&gt; 
&lt;HR align=center SIZE=2 width=&quot;100%&quot;&gt; 
&lt;/SPAN&gt;&lt;/DIV&gt; 
&lt;P style=&quot;MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial', 'sans-serif'; FONT-SIZE: 10pt&quot;&gt;Hi Cecilia – thanks for the great question! The more I learn about Kubb the more I learn that there are no absolutes, and the answer to almost every strategy question is “Well, sometimes…” In the scenario I was illustrating I was trying to demonstrate a tactic to isolate kubbs, so that after baton number one is thrown (and presumably hits the middle double) the attacker is now left with two singles that can’t be cleared with a single baton without extraordinary luck and skill. In this instance, standing the double to the one side or the other would (if struck appropriately by the attacker) leave the remaining two field kubbs much closer together and increase the odds of the attacker clearing them with a second baton. That said, there are a lot of other factors that might make the outside double you mentioned be the better idea. For instance, the facing on the front kubb makes you think the double is unlikely, or the best line of attacking the double runs through the center pin making the shot trickier.&lt;/SPAN&gt;&lt;p&gt;&lt;/p&gt;&lt;/P&gt; 
&lt;P style=&quot;MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial', 'sans-serif'; FONT-SIZE: 10pt&quot;&gt;&lt;BR&gt;What I hope that you and other readers take out of the article is a method of thinking about this phase of the game, rather than specific “in this case do that” kind of instruction. If you’re considering how the batons will come in, how the pieces will move, and what the field will look like after the throw then you are going about solving these problems the right way.&amp;nbsp;&lt;/SPAN&gt;&lt;p&gt;&lt;/p&gt;&lt;/P&gt; 
&lt;P style=&quot;MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto&quot;&gt;&lt;SPAN style=&quot;FONT-FAMILY: 'Arial', 'sans-serif'; FONT-SIZE: 10pt&quot;&gt;&lt;BR&gt;Chris&lt;/SPAN&gt;&lt;/P&gt;</description>
            <pubDate>Tue, 19 Mar 2013 15:37:45 +0100</pubDate>
        </item>
        <item>
            <title>Fence Building 101 – (or #occupybatons!)</title>
            <link>http://desmoineskubb.com/blog/blog/fence-building-101-–-or-occupybatons-</link>
            <description>&lt;!--[if !mso]&gt;
&lt;style&gt;
v\:* {behavior:url(#default#VML);}
o\:* {behavior:url(#default#VML);}
w\:* {behavior:url(#default#VML);}
.shape {behavior:url(#default#VML);}
&lt;/style&gt;
&lt;![endif]--&gt;

&lt;p style=&quot;margin-bottom:0in;margin-bottom:.0001pt;line-height:
normal&quot;&gt;&lt;span style=&quot;font-size:10.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;
mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;&quot;&gt;Kubb is a tactical game, and almost
all of those tactics come into play during two phases – the defenders will
probably have some tough choices to make about how best to stand thrown field
kubbs, and the attackers will have to figure out the best way to take down the
resulting groups. Here are a few pointers on how to make the best decisions
when you’re looking at a woodpile &amp;amp; trying to figure out how to turn it
into a baton-eating monster.&lt;/span&gt;&lt;/p&gt;



&lt;p style=&quot;margin-bottom:0in;margin-bottom:.0001pt;line-height:
normal&quot;&gt;&lt;span style=&quot;font-size:10.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;
mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;&quot;&gt;The first thing to do is stand the
forced kubbs; the leaners, half-ins, and those that must be stood a certain way
to allow others to be raised in-bounds. (You DID read our &lt;a class=&quot;&quot; href=&quot;http://desmoineskubb.com/blog/on-footprints-kubbadoxes-and-the-golden-rules&quot;&gt;last
entry&lt;/a&gt;&lt;a class=&quot;&quot; href=&quot;http://desmoineskubb.com/blog/on-footprints-kubbadoxes-and-the-golden-rules&quot;&gt;,&lt;/a&gt; right?) If you don’t have any choice in the matter you might as well
get them out of the way first then evaluate the remainder. Are there any
“obvious” kubbs to stand, like runners or ‘east-west’ kubbs that can be raised
away from the pile and soak an additional baton? Do those next! &lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;font-size:10.0pt;mso-ascii-font-family:Calibri;mso-fareast-font-family:
&amp;quot;Times New Roman&amp;quot;;mso-hansi-font-family:Calibri;mso-bidi-font-family:Calibri&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size:10.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-fareast-font-family:
&amp;quot;Times New Roman&amp;quot;&quot;&gt;&lt;/span&gt;

&lt;p style=&quot;margin-bottom:0in;margin-bottom:.0001pt;line-height:
normal&quot;&gt;&lt;span style=&quot;font-size:10.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;
mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;&quot;&gt;Reevaluate. How many batons are
likely to be needed for the kubbs that are currently standing? &lt;/span&gt;&lt;span style=&quot;font-size:10.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;&quot;&gt;(We borrowed a Golf
term and call this ‘par’.) &lt;/span&gt;&lt;span style=&quot;font-size:10.0pt;font-family:
&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;&quot;&gt;Look at the group from the attackers' point of view - literally AND figuratively. How would you
attack the group as it stands now, and how would you expect the kubbs &amp;amp;
baton to move after impact? Facing (how the kubbs are oriented) is the most
important factor here. Kubb is a game of physics and geometry, and judging
these shots is like judging complex combination shots in billiards, with the
added uncertainty that square corners bring to the table. &lt;/span&gt;&lt;/p&gt;

&lt;p style=&quot;margin-bottom: 0.0001pt; line-height: normal; text-align: center;&quot;&gt;&lt;span style=&quot;font-size:10.0pt;mso-ascii-font-family:Calibri;mso-fareast-font-family:
&amp;quot;Times New Roman&amp;quot;;mso-hansi-font-family:Calibri;mso-bidi-font-family:Calibri&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size:10.0pt;mso-ascii-font-family:Calibri;mso-fareast-font-family:
&amp;quot;Times New Roman&amp;quot;;mso-hansi-font-family:Calibri;mso-bidi-font-family:Calibri&quot;&gt;&lt;img class=&quot;yui-img&quot; src=&quot;http://desmoineskubb.com/blog/resources/RiskPicture.jpg&quot; style=&quot;width: 360px; height: 228px;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size:10.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-fareast-font-family:
&amp;quot;Times New Roman&amp;quot;&quot;&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p style=&quot;margin-bottom:0in;margin-bottom:.0001pt;
text-align:center;line-height:normal&quot; align=&quot;center&quot;&gt;&lt;span style=&quot;font-size:7.5pt;font-family:
&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;&quot;&gt;(Playing in the
snow is great for this phase because you can draw lines in it-Team Knockerheads
drew a lot of lines in the snow at the Loppet!)&lt;/span&gt;&lt;span style=&quot;font-size:
10.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;&quot;&gt;&lt;/span&gt;&lt;/p&gt;



&lt;p style=&quot;margin-bottom:0in;margin-bottom:.0001pt;line-height:
normal&quot;&gt;&lt;span style=&quot;font-size:10.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;
mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;&quot;&gt;&lt;br&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;margin-bottom:0in;margin-bottom:.0001pt;line-height:
normal&quot;&gt;&lt;span style=&quot;font-size:10.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;
mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;&quot;&gt;Repeat this estimation for each
anticipated baton. Admittedly, this is a lot like forecasting the weather
because the farther into the future you’re looking the harder it is to predict.
Make your best guesses anyway, because even if you’re only right part of the
time it’s better than never guessing at all. Are there any ‘holes’ in the
pattern you can stand a kubb in? Space for the sake of space isn’t always the
right move – sometimes it just opens up room for debris to do damage, whereas
coming closer to another kubb can sometimes get it out of the line of fire or
leave one or more other kubbs isolated. &lt;/span&gt;&lt;/p&gt;



&lt;p style=&quot;margin-bottom:0in;margin-bottom:.0001pt;line-height:
normal&quot;&gt;&lt;span style=&quot;font-size:10.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;
mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;&quot;&gt;For instance, take the ‘inside
double’ scenario. Picture 4 field kubbs that have been tossed into an X
pattern: &lt;/span&gt;&lt;/p&gt;



&lt;p style=&quot;margin-bottom: 0.0001pt; line-height: normal; text-align: center;&quot;&gt;&lt;span style=&quot;font-size:10.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;
mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;img style=&quot;width: 262px; height: 153px;&quot; class=&quot;yui-img&quot; src=&quot;http://desmoineskubb.com/blog/resources/InsideDouble1.jpg&quot;&gt;&lt;/p&gt;

&lt;p style=&quot;margin-bottom:0in;margin-bottom:.0001pt;line-height:
normal&quot;&gt;&lt;span style=&quot;font-size:10.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;
mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;&quot;&gt;Standing each away from the center
generates the most overall space, but you’ve created two possible doubles and a
sharpshooter may have a good opportunity to clear them with two batons. If, on
the other hand, you stand two of the kubbs towards the center then you’ve
created an ‘easy’ double on the inside, but have isolated two kubbs on the
edges and most likely soaked up an extra baton.&lt;/span&gt;&lt;/p&gt;



&lt;p style=&quot;margin-bottom: 0.0001pt; line-height: normal; text-align: center;&quot;&gt;&lt;span style=&quot;font-size:10.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;
mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;img class=&quot;yui-img&quot; src=&quot;http://desmoineskubb.com/blog/resources/InsideDouble2.jpg&quot;&gt;&lt;img style=&quot;width: 243px; height: 157px;&quot; class=&quot;yui-img&quot; src=&quot;http://desmoineskubb.com/blog/resources/InsideDouble3.jpg&quot;&gt;&lt;/p&gt;

&lt;p style=&quot;margin-bottom:0in;margin-bottom:.0001pt;line-height:
normal&quot;&gt;&lt;span style=&quot;font-size:10.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;
mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;&quot;&gt;Also keep in mind that ‘horizontal’
space is much more important than ‘vertical’ space. It’s relatively easy to strike a kubb and push it up the pitch, at least when compared
to how difficult it is to push one &lt;i&gt;across&lt;/i&gt; it. I will usually prefer to
build a relatively tight horizontal fence rather than a looser vertical line. Sometimes
there’s nothing you can do, and either way you raise a kubb will offer a double
to your opponent. When you have to choose the lesser of two evils the most
important thing is to ensure that the line through the double points away from
any other field kubbs. If that isn’t an issue (or isn’t possible) then once
again go with the most horizontal – if they’re shooting across the pitch it can
lengthen the shot by a meter or two AND it reduces the chances that they send
debris downrange.&lt;/span&gt;

&lt;/p&gt;

&lt;p style=&quot;margin-bottom:0in;margin-bottom:.0001pt;line-height:
normal&quot;&gt;&lt;span style=&quot;font-size:10.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;
mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;&quot;&gt;Another thing to pay attention to is
the ground itself. (Nearly forgot to include this bit - tip of the hat to Dano for the reminder!)
Every pitch is different and has its own peculiarities – bumps, divots, clumps
of grass, and a host of other things can make for uneven ground, and a leaning
kubb might be toppled by a touch that a sure-footed kubb could have shrugged off. Location is more important than footing because it’s better to occupy a
whole baton (even if it’s just a glancing blow) than be sure footed while increasing
the risk a double. If the direction you stand the kubb doesn’t seem to directly
affect the baton count, then by all means make those attackers hit it squarely!&lt;/span&gt;&lt;/p&gt;



&lt;p style=&quot;margin-bottom:0in;margin-bottom:.0001pt;line-height:
normal&quot;&gt;&lt;span style=&quot;font-size:10.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;
mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;&quot;&gt;Run through all of your remaining choices
before standing any questionable kubbs, because you may see a later opportunity that
contradicts an earlier choice. Don’t commit to anything until you’ve decided
where they are ALL going to go.&lt;/span&gt;&lt;/p&gt;



&lt;p style=&quot;margin-bottom:0in;margin-bottom:.0001pt;line-height:
normal&quot;&gt;&lt;span style=&quot;font-size:10.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;
mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;&quot;&gt;As a general tip, don’t have too
many cooks in the kitchen. Everyone on the team should participate in the
process to make sure all of the likely scenarios are discussed, but there
should only be one player raising the kubbs (at least in the main group –
obvious outliers can be handled by a teammate). Remember, once a kubb goes up
you’re committed, and making sure that only one person touches the questionable
kubbs will help eliminate miscommunication and costly mistakes. Giving away
even one kubb for free because of poor placement is one too many.&lt;/span&gt;&lt;/p&gt;



&lt;p style=&quot;margin-bottom:0in;margin-bottom:.0001pt;line-height:
normal&quot;&gt;&lt;span style=&quot;font-size:10.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;
mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;&quot;&gt;Finally, keep in mind that standing
kubbs is largely about playing the percentages. If you stand a group that you
think will take three batons and the attackers clear it with
one it doesn’t necessarily mean you were wrong – it could just mean they got
some very lucky bounces. (Don’t write it off and forget about it either, because if a pattern emerges then maybe you need to rethink how you’re
judging par.) Over time though, making the best decisions in this phase (and
getting a miss from your opponents now &amp;amp; then) will keep your base kubbs
safe and get you advancing to that advantage line to seal the win.&lt;/span&gt;&lt;/p&gt;

&lt;p style=&quot;margin-bottom:0in;margin-bottom:.0001pt;line-height:
normal&quot;&gt;&lt;span style=&quot;font-size:10.0pt;mso-ascii-font-family:Calibri;mso-fareast-font-family:
&amp;quot;Times New Roman&amp;quot;;mso-hansi-font-family:Calibri;mso-bidi-font-family:Calibri&quot;&gt;&lt;br&gt;&lt;/span&gt;&lt;span style=&quot;font-size:10.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-fareast-font-family:
&amp;quot;Times New Roman&amp;quot;&quot;&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p style=&quot;margin-bottom:0in;margin-bottom:.0001pt;line-height:
normal&quot;&gt;&lt;span style=&quot;font-size:10.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;
mso-fareast-font-family:&amp;quot;Times New Roman&amp;quot;&quot;&gt;Good Kubbing!&lt;/span&gt;&lt;/p&gt;

</description>
            <pubDate>Thu, 07 Mar 2013 04:15:10 +0100</pubDate>
        </item>
    </channel>
</rss>
