Showing category "Variants" (Show all posts)

Inkastare Tavling

Posted by Josh Feathers on Friday, April 13, 2012, In : Variants 
Based on the Inkastare Tavling scoring system built by GVB, I painted by own "house", threw 10, and scored them.
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 I got this group scored at:

2 at 3 points = 6
5 at 2 points = 10
3 at 1 point = 3

Total: 19

I like the idea of this "skills competition" like this, and 8m shot competitions. I want to see this play out someday in a tournament. You can continue the discussion at ask.planetkubb.com, specifically the question "How about a Kubb Tossing as its Own Contest".
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Variant - Cutthroat

Posted by The Kubbmaster General on Monday, March 7, 2011, In : Variants 

For a little added pressure in the end game some groups use the following house-rule:

 "If a team makes a legal attack on the King and fails to topple it, their turn immediately ends and the opposing team is allowed a single legal attack at the King and an opportunity to win the game, regardless of how many Field Kubbs or Base Kubbs they have remaining."

FUN FACT: This "Variant" is apparently the standard in New Zealand, and as such we have heard this referred to as "Kiwi Rules"


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Variant - Towers

Posted by Josh Feathers on Tuesday, February 1, 2011, In : Variants 

Towers (Stacking)

 

Easily the most common variant is the use of "Towers" or Kubb stacking. (In fact, this is the only variant popular enough to warrant mention in the World Championship rules.) Below is a standardized breakdown of stacking rules and phases:

<!--[if !supportLists]-->1.    <!--[endif]-->If a thrown Field Kubb strikes and topples another Field Kubb already in play, then the two Field Kubbs should be stacked vertically one on top of the other.

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Variant - Four to Start

Posted by The Kubbmaster General on Wednesday, January 19, 2011, In : Variants 
By competition rules the first team to throw uses all 6 Batons (unless they topple all 5 Base Kubbs with their first 5 Batons) and this is considered by some players to be too much of an advantage (the Kubbmaster General included). “Four to Start” limits the opening team to only throwing 4 batons on the first turn, with each team throwing all 6 thereafter. In most social games or games amongst beginning players the extra two batons probably won't make that much difference, but at higher l...
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