Showing Tag: " variants" (Show all posts)

An Epic Facebook Thread Part 2

Posted by Josh Feathers on Wednesday, July 2, 2014, In : Theory 

Continued from Part 1 <-- Click here and start reading from Part 1

[CH-3] ‘Weaker’ teams will still beat ‘stronger’ teams in the new rule set. Slightly less often when they open, yes, but definitely more often when they answer. The hole they are in on Turn 2 will be a lot shallower on average. The opening team will ‘blank’ on the open more often, and they will have the full 6, no kubbs in hand, and likely the preferable side. Throwing first isn’t as benefitting, throwing ...

Continue reading ...

An Epic Facebook Thread Part 1

Posted by Josh Feathers on Wednesday, July 2, 2014, In : Theory 

Recently, a large Facebook thread started on the Des Moines Kubb page regarding a rule change at the 2014 US National Kubb Championship. The thread centered around a debate on whether the change was good for the spirit of the game of kubb, and questions around who the rule impacts; does it hurt/help a specific kubb team demographic.

The rule change in summary is that normally a team throws six batons each in a best of 3 match, whereas now at US Nationals, in the 3rd game of the match, only...

Continue reading ...

Inkastare Tavling

Posted by Josh Feathers on Friday, April 13, 2012, In : Variants 
Based on the Inkastare Tavling scoring system built by GVB, I painted by own "house", threw 10, and scored them.
Click for larger size image

 I got this group scored at:

2 at 3 points = 6
5 at 2 points = 10
3 at 1 point = 3

Total: 19

I like the idea of this "skills competition" like this, and 8m shot competitions. I want to see this play out someday in a tournament. You can continue the discussion at, specifically the question "How about a Kubb Tossing as its Own Contest".
Continue reading ...

Variant - Cutthroat

Posted by The Kubbmaster General on Monday, March 7, 2011, In : Variants 

For a little added pressure in the end game some groups use the following house-rule:

 "If a team makes a legal attack on the King and fails to topple it, their turn immediately ends and the opposing team is allowed a single legal attack at the King and an opportunity to win the game, regardless of how many Field Kubbs or Base Kubbs they have remaining."

FUN FACT: This "Variant" is apparently the standard in New Zealand, and as such we have heard this referred to as "Kiwi Rules"

Continue reading ...

Variant - Towers

Posted by Josh Feathers on Tuesday, February 1, 2011, In : Variants 

Towers (Stacking)


Easily the most common variant is the use of "Towers" or Kubb stacking. (In fact, this is the only variant popular enough to warrant mention in the World Championship rules.) Below is a standardized breakdown of stacking rules and phases:

<!--[if !supportLists]-->1.    <!--[endif]-->If a thrown Field Kubb strikes and topples another Field Kubb already in play, then the two Field Kubbs should be stacked vertically one on top of the other.

<!--[if !supportLists]-...

Continue reading ...

Variant - Four to Start

Posted by The Kubbmaster General on Wednesday, January 19, 2011, In : Variants 
By competition rules the first team to throw uses all 6 Batons (unless they topple all 5 Base Kubbs with their first 5 Batons) and this is considered by some players to be too much of an advantage (the Kubbmaster General included). “Four to Start” limits the opening team to only throwing 4 batons on the first turn, with each team throwing all 6 thereafter. In most social games or games amongst beginning players the extra two batons probably won't make that much difference, but at higher l...
Continue reading ...

About The Blog

Blog entries come from club members. If you would like to contribute a posting, please email us at desmoineskubb[at]
Make a Free Website with Yola.