By competition rules the first team to throw uses all 6 Batons (unless they topple all 5 Base Kubbs with their first 5 Batons) and this is considered by some players to be too much of an advantage (the Kubbmaster General included). “Four to Start” limits the opening team to only throwing 4 batons on the first turn, with each team throwing all 6 thereafter. In most social games or games amongst beginning players the extra two batons probably won't make that much difference, but at higher l...
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