Showing Tag: "t1 advantage" (Show all posts)

Advantage, Efficiency, and Game Theory (Part 3 of 3)

Posted by Chris Hodges on Tuesday, April 29, 2014, In : Theory 

Ok, but is that a BAD thing?

(continued from Part 2)

Now we delve into more philosophical territory. Should the team that plays ‘better’ always win? If not, then why not?

Perhaps I’m being too narrow-minded in my assessment of what defines performance in a game of Kubb. Maybe it needs to be expressed as some function of “Performance = Efficiency + Opening Toss Result”? To be fair, thus far in this series I have been implicitly treating the king toss as a sort of necessary evil, som...


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Advantage, Efficiency, and Game Theory (Part 2 of 3)

Posted by Chris Hodges on Monday, April 28, 2014, In : Theory 

Kubb Economics 101


(continued from Part 1)


Say what now? Where’s this 40% number coming from? Well, this gets to another project I’ve been working on, which is to express Kubb performance in a slightly different way, and it’s based on this premise:

Kubb is not a game of accuracy - Kubb is a game of economy.

Accuracy certainly helps,...


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Advantage, Efficiency, and Game Theory (Part 1 of 3)

Posted by Chris Hodges on Monday, April 28, 2014, In : Theory 

A little history

There is an ongoing debate in the Kubb world, and it’s a monster with two heads: First, “How much advantage is there (if any) in throwing first?” Secondly, and perhaps more importantly, “Even if there IS an advantage, is that a bad thing?” (Or maybe more accurately – “How much advantage is too much”?) I hear the ...


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